“Pray like a Viking!” Popularising Norse Mythology and Religion in Video Games with Historical Settings: The Case of Assassin’s Creed: Valhalla (2020) (2026)
Andere wissenschaftliche Publikation
Citation
Weber, Milan (2026): “‘Pray like a Viking!’ Popularising Norse Mythology and Religion in Video Games with Historical Settings: The Case of Assassin’s Creed: Valhalla (2020)”, in: Carolyne Larrington, Hans Rudolf Velten, and Helen Young (Eds.): Popularising the Middle Ages in Modern Fantasy. Neomedievalism, Video Games, and Vikings. Cambridge (Medievalism, 32), pp. 143–162.
