Popu­lar History in Digi­tal Games Between Main­stre­a­ming and Diver­si­fi­ca­tion

B Popularisation
B05

Leitung

Mitarbeitende

The project investigates strategies of popularizing history in particularly popular digital games. It does so in three interconnected work packages (AB). AB I examines the ideas of (political) order and violence as conveyed in games with historical settings. AB II examines the methods the games use to popularize specific historical events, processes, actors and more general ideas about history. AB III analyses the reception of these methods and the way popular history as produced by the games is perceived in selected communities of gam-ers.

Veranstaltungen

Popu­la­ri­zing Violence

Work­shop

15 . – 16. 09. 2022
15. 09. : 12:15 Uhr – 19:00 Uhr
16. 09. : 09:30 Uhr – 13:30 Uhr

Location: University of Siegen
Herrengarten AH A 217/18

15.09.22
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Consul­ting Schol­ars

Work­shop

07 . September 2022
9:30 – 16:30 Uhr
Ort: Vortragssaal des Museums für Gegenwartskunst
Unteres Schloss 1
57072 Siegen

07.09.22
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Seri­a­li­tät des Popu­lä­ren: Struk­tu­ren. Sammeln. Ökono­mien.

Work­shop

Serialität des Populären: Strukturen. Sammeln. Ökonomien.
11. - 12. November 2021

11.11.21
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Publikationen